![]() Naturally the game is still quite playable in all the other modes : handheld, loose joy-cons or even a pro controller. I thought that surely a game such as this would utilize such a feature, but I learned how wrong I was. The last thing that I felt was missing from this game was the ability to use the Switch’s touchscreen. You can pause, speed up, or resume normal movement, but being able to use these buttons in menu’s and navigating the building would help greatly. Another small matter was having the d-pad buttons mapped to only controlling the movement of time. With games like this, while I’m waiting for an opportunity to do more, I love to zoom in and watch what the characters are doing. For starters, all of the people representations felt more like cardboard cutouts than anything else. Overall, I did enjoy the time I spent playing Project Highrise, but it did leave me wanting more in a few areas. Your success is graded and rewarded via a three-medal system, and you need to earn at least one medal to unlock further scenarios. Packed with almost thirty different missions, you’ll be thrown into a scenario in which you’ll need to either recreate specific scenarios like recreating the resounding success of Chicago’s Merchandise Mart during the Great Depression, or building your very own resort hotel to be the greatest in the world. The other option is what qualifies as the game’s career mode. Basically…if your building ends up suffering, you won’t! One still applies to the sandbox mode, where you can tick off a box and have unlimited money and resources. If you don’t think you’ve got what it takes to manage your own entire building, there are still a couple options for you in Project Highrise. ![]() ![]() Ironically, just like you would need to if you were actually running a building of this sort. Keep things simple, make the little people happy and start building off of their happiness. You’ll want to build your skyscraper to the moon, you’ll want to vomit tenants into every single space possible. So, if you’d like to survive for the long haul in generic sandbox mode, here’s what you’ll need to live by. To be honest, if I were to really dig into the nooks and crannies of this game, this review would be able to rival a Stephen King novel. So, before you even start constructing office space there’s a lot to consider. Is the rent too high or too low? Can your facilities meet their demands, such as real estate offices wanting plenty of phone switchboards? Legal offices want to have plenty of choices for food courts before they move in. Going off what I mentioned above, each specific tenant will have things they’re looking for before they move in. There’s plenty of types of rooms to allocate space for, but you’ll want to make sure your building as a whole can accommodate everyone’s needs.Īt first it just seems like a really simple building simulator, but once you dive into it you’ll learn there’s a lot under the surface. You begin with a very small space, one floor above ground and one floor below, and it’s all empty save for two workers who are ready to do your bidding. Once you’re done setting your starting parameters, it’s time to get building and managing! While I dabbled with the other game modifiers, I spent the majority of my time playing just on Standard mode. ![]() The lot size can be changed as well, including options that will give you more room to build up but restrict how wide you go, or a very wide area with restrictions on how tall you can get. You can set some parameters before you dive in, such as the games difficulty level which effects how much money you start with and how hot or cold the economy is when you start. Most of your time in this title will be spent in the open sandbox mode. The game offers a couple of different modes for players to sink into. Inside, you’ll need to keep every single tenant happy and cohesive, and mirror the outside beauty as inner harmony. From the outside, make them as high as the clouds, marvels to be awed at. Your goal is to create and run world-famous structures. Step into your role as an architect and developer of a steel skyscraper. But is it able to hold it’s head high in that grouping? Project Highrise seeks to wedge itself into the latter group, and it does so quite successfully. And then, there’s the grouping of gamers that like to relax and sink into a game in the simulation genre. Some of us prefer to strap in behind the wheel of a fast machine, some prefer to be deadly assassins. Now, what genre we dive into for that relaxation is generally specific to each individual. Nintendo Switch Developed By : Soma Sim LLCįor the most part, I think it’s safe to say that a good portion of us gamers do so to seek some form of relaxation from our games.
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